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Thursday 12 September 2019 12:01 am  |  Updated:  Thursday 12 September 2019 3:04 pm

MPs call for regulation of video game ‘loot boxes’ amid gambling concerns

By: James Warrington

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Visitors plays on EA Vancouver video game developer's football simulation video game FIFA 19 at the eSports Bar trade fair in Cannes, southern France on February 13, 2019. - After several years of development under radars, eSports is attracting more and more major brands that are betting on this sector in "structuring phase" to communicate with a different but committed target, according to Stephane Gambetta, director of activities and strategy at Reed Midem, the organizer of the eSports Bar trade fair in Cannes. (Photo by YANN COATSALIOU / AFP) (Photo credit should read YANN COATSALIOU/AFP/Getty Images)

The government is facing calls to regulate so-called loot boxes in video games and ban their sale to children amid growing concern they are harming players.

Loot boxes, which refer to in-game purchases that award players random items or modifications, have become increasingly prevalent in console and mobile games in recent years.

Read more: Competition watchdog to probe console video gaming practices

But in a report published today, MPs warned the bonus packages could cause harm for problem gamblers and children.

The report, compiled by the Digital, Culture, Media and Sport (DCMS) committee, called on video game companies to take greater responsibility for the welfare of their users and urged social media firms to introduce more effective age verification tools.

“Loot boxes are particularly lucrative for games companies but come at a high cost, particularly for problem gamblers, while exposing children to potential harm,” said DCMS committee chair Damian Collins. “Buying a loot box is playing a game of chance and it is high time the gambling laws caught up.”

The committee said loot boxes should be regulated under existing gambling law, and called for a more effective system for keeping children off age-restricted platforms and games.

Figures released last month by the Safer Online Gambling Group revealed children in the UK spend roughly £270m each year on loot boxes and other in-game purchases.

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The report comes as part of a wider government crackdown on online harms, and the committee has previously called for a new regulator to oversee tech firms.

This regulator should also be given power to take action regarding online games as it looks to reduce harm caused by addictive and immersive technology, the committee said.

MPs also accused representatives from the games industry of being “wilfully obtuse” in answering questions about patterns of play, and said both they and social media executives “demonstrated a lack of honesty and transparency”, raising questions about what they had to hide.

Read more: Online harms proposals will damage UK tech sector, tech giants warn

Dr Jo Twist, chief executive of gaming industry body UK Interactive Entertainment, said: “The video games industry has always, and will continue to, put the welfare of players at the heart of what we do.

“We will review these recommendations with utmost seriousness and consult with the industry on how we demonstrate further our commitment to player safety – especially concerning minors and vulnerable people.”

Main image credit: Getty

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